Dugva Lightrider

Greatsword and horseman


XP 200
Human Paladin 1 Iomedae
LG Medium humanoid (human)
Init +5; Senses Perception +0

AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 12 (1d10+2)
Fort +3, Ref +1, Will +2

Speed 20 ft.
Melee Mwk Greatsword +6 (2d6+4/19–20)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
At will—detect evil

Dugva attempts to flank or work the perimeter of Oli and grihson’s target. If there’s multiples, he’ll try and harass all to let the duo concentrate on a single.


Str 17, Dex 12, Con 13, Int 8, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Improved Init, Weapon Focus (greatsword)
Skills Intimidate +3, Heal +4
Languages Common
SQ aura, code of conduct
Combat Gearpotion of cure light wounds; Other Gear banded mail, heavy wooden shield, dagger, greatsword, locked gauntlet, silver holy symbol, 33 gp


Dugva is a borderline vigilante of Justice. It all started the day he caught the Firrine commander stealing from the coffers of Vigil that came to the castle as money to be used for tending the wounded soldiers. Dugva was outranked and outmatched, and prayed for Iomedae to grant him wisdom as to what to do. His prayers were answered, and he outmatched the commander in an honor duel – sealing the fate of the commander, and securing his place among the paladins of Firrine.

Needless to say, Dugva felt it his duty to keep a very close eye on the commanders stationed in Firrine, and so when Vaykter was appointed as a replacement, Dugva made a self-solemn oath to never let him out of his sight. With time, he grew fond of Vaykter, but his liking is still paired with his leeriness of power that corrupts even the brightest knights of Iomedae.

Dugva Lightrider

Family Pathfinder Notsonoble Notsonoble