Family Pathfinder

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
A Journey To Hammer Rock
the first session

My memory is hazy. We’re not from around here.

I’d be sure of that, even if we didn’t get stares everywhere we go.

The occasion of our arrival left me in less than perfect working order — in fact, I feel as though I have landed face-first after falling off a mountain. I rather have the impression other party members think I look a bit like that happened, too.

But I digress. What’s important is that we gathered a party, and took a job.

Kydan the Wizard and Alyris the Ranger hired on with Vayktor to escort a supply convoy of wagons with a horse train.
Kydan the Wizard is a 7th-level evoker. Alyris the Ranger is a 7th-level archer. There are a variety of others in the party; it will be well to let Vayktor describe and elucidate them in his adventure logs.
Noble provided Game Mastery for us on this journey. We had two encounters of combat, and at the end of the session we had acquired 2,370 Experience points.
- Alyris’ entry ends

Updated to correct XP to 2370 and to note that the starting XP was 35,000 so the current XP should be 37,370. The next level is at 51,000.

View
A Caravan Escort
Session 01

Commander’s Log:

The winter solstice approaches, and the grain harvest from southwestern Lastwall has arrived in Castle Firrine, ready for transport to Vigil for distribution. Furthermore, the ward has discharged a handful of soldiers into the greater service in Vigil. I am tasked with seeing to this delivery. It is winter, so marauding orcs will be unlikely… though more than orcs stalk the roads of Lastwall. The staff sergeant informed me that the caravan will be short three souls of the full compliment for the wagons and horse train. It seems as though Breezemane will have a chance to stretch his wings… but I must find a scout of some sort, and perhaps an arcane talent as well.


My evening visit to The Black Cockerel tavern was most rewarding; an evoker by the name of Kaidan (Ky) and his catfolk companion, Alyris, seemed fit for escort, and somewhat desperate for the money. Against my better judgment, I did not inquire further than essential details as to their status and position, being pressed for time to acquire the necessary compliment. At some point, however, I fully intend to find out how two out of place and oddly-appareled individuals managed to find respite in Firrine without having their names mentioned in the gate report.


Whatever their origins, Kaidan and Alyris are capable combatants. Our caravan was set upon by a Winter Wolf and it’s pack of wargs. There was also an Ogre that may have posed a substantial threat or demand of horsemeat – in either case, there was no time for a diplomatic solution. Thanks to their adept talents (and those of the carvan compliment) we managed to arrive in Vigil with no loss of life nor horse.

The Undersecretary’s Office provided compensation for the farmer’s grain and the escort’s pay, as well as updating the arms and armament of my soldiers. A wagon of grain will be sent forward to Hammer Rock, along with more – albeit new – personnel and clergy for the winter solstice of Desna.

The way is purloined by a gang of ghouls, which seem to be led by a former Paladin of my Lady of Justice, slain by them not a month less. It is a matter of public safety – and personal honor – to dispatch the ghouls and release our fallen brother from his undue turning.


We met our quarry one day shy of Hammer Rock. The combat was swift, and only Ghrison took wounds. Mostly, the gang of ghouls was decimated by Kaidan’s use of the arcane arts, and the Ghoul ranger was no match for his catfolk counterpart. As for the Paladin, our Lady of Justice was swift and true with her sword in my hands, and he was put to rest before his ghoulish remains could inflict unwanted damage to the living.

Whilst the caravan escort celebrates the solstice with the house of Desna, I have taken the task of delivering the paladin’s identifiable remains and defaced holy symbol to the Temple of Iomedae back in Vigil, for a proper burial. May winter cease to grow darker, with the light of our Lady.

View
First Entry -- Hammer Rock -- 20 Kuthona 4716 AR
The New Journal of Ky

Having acquired some local coin and a few days of rest, waiting upon Vaykter of Firrine’s return, the time has come to write down and try to make sense of this fascinating new world and how we got here.

A few days ago Alyris and I found ourselves in Castle Firrine. How we got there is a mystery. My memory is like the “fog of war.” Almost seen images, disorienting sounds, and faint whiffs of odd odors come and go like the will ’o wisp. The harder I try to remember the denser the fog. The one thing I remember clearly is the sensation of immensely powerful magic… So anyway: After laying low for a couple of days while reading and listening to everything I could find we decided to brave a public space, The Black Cockerel. Here we met Vaykter. He seemed to be looking for quick help so we offered our services hoping not to have to answer too many questions. He offered to pay 750 gold each to help protect a caravan going to Vigil. We accepted.

I’ll have to stop here for tonight.
—-Thus ends the first entry.

View
Early Morning Wealday, 21 Kuthona 4716 AR -- Hammer Rock
The New Journal of Ky

A caravan escort and a time revealed.

Having been awakened from a sound sleep by the sound and bright light of explosions and having taken my turn to watch our gear and loot, the time has come to commit more of the happenings of the last few days to paper.

I now know that we arrived in the hayloft of one of Castle Firrine’s stables around the 5th or 6th of Kuthona 4716 Absalom Reckoning and met Vaykter on the evening of the 13th. The next morning, on the way to meet the caravan, I was playing with the Dancing Lights since the narrow streets were still fairly dark and I was hoping to make Alyris laugh or something. I was worried about her. Whatever brought us here to this world (I’m pretty sure this is a different world, not just some unknown part of ours) has affected Alyris much differently than it did me. All the time I’ve known her she was outgoing with strong opinions on most everything. Since we got here she has been more like the scared kitten trying not to be noticed. Although she has seemed to improve a little each day I was afraid it would affect her combat skills. Boy was I worrying for nothing! When we were set upon by the Winter Wolf and a pack of wargs her “situational awareness” and the range and accuracy of her shots were as good or better than ever. I too am having some lingering effects of whatever sent us here. I find I can’t always remember casting spells under stress. I don’t know what I did against the wolf and wargs but I must have done something effective since Vaykter asked both myself and Alyris to continue with the caravan to Hammer Rock.

Later that day Vaykter briefed us on what to expect and worked to provide us with access to upgraded gear. The QM provided me with an arcane scroll of “Protection from Evil.” I put it away till the end of the day since I was afraid that this world might record arcane knowledge in some language I could not understand. A magic user who can’t read magic would raise questions best left unanswered. Imagine my relief when I opened the scroll and discovered that I could read and understand it! I made a point to study the scroll and add the spell to my spellbook before bed.

The first day and night out of Vigil was thankfully uneventful.

The next day however was not. We met a gang of ghouls led by a fallen Paladin and accompanied by a ghoul ranger. Most of the ghouls were close enough to each other and far enough from us for me to try a brand new spell — Ice Storm. It was effective. It wiped out most of the ghouls. I could tell while casting it that it was something I had practiced some but, for me, there is nothing like casting a spell for the first time against real enemies. I almost always notice something interesting after the first true casting. For Ice Storm I noticed that the direction of movement in the spell is the reverse of what it is with my fire and electricity based spells. In those spells I feel like I am drawing the power to me and then pushing it out to manifest as fire or sparks. With this spell it felt like removing the power from above the ghouls caused the ice to appear and fall.
Alyris took out the ghoul ranger and Vaykter and Breezemane took out the fallen paladin. Breezemane and Vaykter are like no “mount and rider” i have ever seen. They seem to almost know each other’s thoughts. They remind me of Walsharno and Bahzell, characters in a story my dad used to read to me when I was a kid.

The rest of the trip was quiet. I spent most of my time trying to identify and appraise the loot we picked up. We got into Hammer Rock in the evening before the Solstice. Most of the locals wanted to participate in the all day and night solstice festivities and Vaykter was returning the paladin’s remains to Vigil, so we took over a barracks building and agreed to take turns watching each other’s gear and the loot till Vaykter returned. I was sleeping before my morning shift when the world erupted in explosions. After leaping out of the bed I find Grihson calmly looking out the window.
“What the hell is going on?” I ask.
Grihson says it is just the Solstice Fireworks starting. I stop and pay attention to the feel of magic around me and find nothing really complex or dangerous but definitely strong enough to put on a big light show and make a lot of noise. I wander over to join Grihson at the window and see this:

Solstace_over_Hammer_Rock.jpg

“Great day in the Morning time!!” I exclaimed. Then almost giggled because for once Mom’s curse almost made sense. Grihson gave me a weird look and I added, “If I ever meet that Wizard I will have to buy him a drink. Just can’t tell him why.” Seeing that Grihson was totally confused now I said, “I won’t be able to go back to sleep so you might as well go enjoy the Solsitce. I’ll take care of things here. Just make sure someone brings me some lunch!”

Well…that’s one less awkward question to worry about. At least now I know what year it is. … Unless the stupid wizard forgot to change the spell from last year….

—Thus ends another entry.

View
Marching Orders
Session 01, Scene 02 (Interlude)

Commander’s Log, Supplemental:

Solstice is one day past; today marks the beginning of daylight triumphing over darkness. I left the detachment under my command in the safe haven of Hammer Rock, whilst I completed the task of returning the effects of a fallen Paladin to the Temple of Our Lady.

The onslaught of warring orc hordes and undead throngs has taken its toll on the retinue of Iomedae clergy; fortunately, the winter’s chill has given a breath of respite – enough for the consecration service of a new tower, and the commencement of this year’s Lastwall Academy graduates. I caught up with my former trainer, and happened to spy an oathmate from my own order: Tobyn of Grimmnacht. It was an unsettling reunion, much to my surprise.

“So, it seems you’ve been promoted to commander, and posted at Firrine”, Tobyn always had a knack for stating the obvious, but mostly because the cogs of his mind were plotting the personal advantages and opportunities known only to him until he saw fit to share.

“Indeed. Although my patrols through Northern Fangwood are paused for now, I still manage to find ways to get out and stretch my legs.”

“No doubt, Breezemane appreciates it as well,” he added.

“No doubt.” I could tell the cogs were already in motion.

“I say, where is the old boy, anyway?” Tobyn feigned a look around the courtyard of the Academy in dramatic theatrical flare.

“I’m his friend, not his stablemaster. I’ll have little trouble finding him when it’s time to return to Hammer Rock.”

“You couldn’t be more precise,” Tobyn grinned, “in the void of your presence, the Council of Defense has appointed my retinue to rearguard patrol in Northern Fangwood. Since you’re tied up with command obligations, perhaps Breezemane might enjoy wandering the familiar paths of his forest over against the cobblestones of Castle Firrine.”

It would be unfair to assume that Tobyn actually enjoyed coming between a man and his mount, but I certainly did not appreciate the feeling of loss – nor the cold reasonableness of Tobyn’s argument.

“The thing about Pegasi, Tobyn, is that they choose their companions. I didn’t choose for Breezemane to accompany me. If you can convince him of your worthiness and your cause – just as I once did – I am sure you’ll be better for his company. I will ask him to meet with you, and I will take Cyrus – my trusted steed – back to Hammer Rock. We’ll come through Vigil in a fortnight or so. Perhaps by then, Breezemane will have made his decision.”

Although I was thankful for the familiar company of my old mount, the landlocked trot back to Hammer Rock was lonely at best, and cold- always.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.